In addition, all heroes have 'hidden bonuses' to that To-Hit %. There are also affixes on Weapons and Jewelry that increase that To-Hit chance further, although the best of those are only available on the former. For spellcasting, the formula changes to use Magic instead of Dexterity. This chance starts at a base of 50%, and is increased by 1 for every 2 points allocated into Dexterity for melee/ranged attacks. In Diablo III, Attack Rating no longer exists the chance to hit is always 100%, modified only by dodge chance.Īttack Rating should not be confused with Attack Rate, better known as Attack Speed.Īttack Rating made its debut in Diablo/Hellfire in the form of To-Hit %. Your Attack Rating can be improved by increasing your Dexterity, and by equipping magic items that specifically increase your Attack Rating. The chance to hit increases if you are at a higher character level than the monster you're attacking. If your Attack Rating is too low, you will notice that your attacks often miss. Attack Rating, displayed on the Character Screen, determines the percentage chance that you will hit the target, as well as the chance of the targeted monster hitting the player.
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